Saturday, January 28, 2012

How to play Myanmar Traditional Chess (4)

Chapter 4: The act of moving the pieces


4.1 Each move must be made with one hand only.


4.2 Provided that he first expresses his intention (for example by saying "j'adoube" or "I adjust"), the player having the move may adjust one or more pieces on their squares.


4.3 Except as provided in Article 4.2, if the player having the move deliberately touches on the chessboard

a. one or more of his own pieces, he must move the first piece touched that can be moved, or

b. one or more of his opponent's pieces, he must capture the first piece touched, which can be captured, or

c. one piece of each colour, he must capture the opponent's piece with his piece or, if this is illegal, move or capture the first piece touched which can be moved or captured. If it is unclear, whether the player’s own piece or his opponent’s was touched first, the player's own piece shall be considered to have been touched before his opponent's.


4.4 If none of the pieces touched can be moved or captured, the player may make any legal move.


4.5 When, as a legal move or part of a legal move, a piece has been released on a square, it cannot then be moved to another square. The move is considered to have been made when all the relevant requirements of Article 3 have been fulfilled

a. in the case of a capture, when the captured piece has been removed from the chessboard and the player, having placed his own piece on its new square, has released this capturing piece from his hand;

b. in the case of the promotion of a pawn, when the pawn has been removed from the chessboard and the player's hand has released the new piece after placing it on the promotion square. If the player has released from his hand the pawn that has reached the promotion square, the move is not yet made, but the player no longer has the right to play the pawn to another square.


4.6 A player forfeits his right to a claim against his opponent's violation of Article 4.3 or 4.4 once he deliberately touches a piece.



Chapter 5: The completion of the game


5.1 a. The game is won by the player who has checkmated his opponent's king. This immediately ends the game, provided that the move producing the checkmate position was a legal move.

b. The game is won by the player whose opponent declares he resigns. This immediately ends the game.


5.2 a. The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in 'stalemate'. This immediately ends the game, provided that the move producing the stalemate position was legal.

b. The game is drawn when a position has arisen in which neither player can checkmate the opponent's king with any series of legal moves. The game is said to end in a ‘dead position’. This immediately ends the game, provided that the move producing the position was legal. (See Article 9.5)

c. The game is drawn upon agreement between the two players during the game. This immediately ends the game. (See Article 9.1)

d. The game may be drawn if each player has made at least the last 50 consecutive moves without the movement of any pawn and without any capture. (See Article 9.2)

e. As soon as a player has only a king left on his side, the number of pieces belong to the opponent shall be observed. The game may be drawn if the player having only a king (lone king) left on his side can manage to escape in a number of fixed moves (move count shall be done starting from the very first move of lonely king) against the

opponent of having particular pieces shown below:

Lone King vs. King & A Rook 16 moves

Lone King vs. King & An Elephant & A General 44 moves

Lone King vs. King & A Knight & A General 64 moves



Chapter 6: Algebraic notation


Myanmar Chess Federation recognizes for its own tournaments and matches only one system of notation, the Algebraic System, and recommends the use of this uniform chess notation also for chess literature and periodicals. Scoresheets using a notation system other than algebraic may not be used as evidence in cases where normally the scoresheet of a player is used for that purpose. An arbiter who observes that a player is using a notation system other than the algebraic should warn the player about of this requirement.


Description of the Algebraic System


6.1 In this description, "piece" means a piece other than a pawn.


6.2 Each piece is indicated by the first letter, a capital letter, of its name. Example: K = king, G = general, R = rook, E = elephant, N = knight. (In the case of the knight, for the sake of convenience, N is used.)


6.3 In printed periodicals, the use of figurines for the pieces is recommended.


6.4 Pawns are not indicated by their

first letter, but are recognised by the absence of such a letter. Examples: e5, d4, a5.




6.5. The eight files (from left to right for Red and from right to left for Black) are indicated by the small letters, a, b, c, d, e, f, g and h, respectively.


6.6 The eight ranks (from bottom to top for Red and from top to bottom for Black) are numbered 1, 2, 3, 4, 5, 6, 7 and 8, respectively. Consequently, in the initial position the white pieces and pawns are placed on the first and second ranks; the black pieces and pawns on the eighth and seventh ranks.


6.7 As a consequence of the previous rules, each of the sixty-four squares is invariably indicated by a unique com-

bination of a letter and a number.


6.8 Each move of a piece is indicated by (a) the first letter of the name of the piece in question and (b) the square of arrival. There is no hyphen between (a) and (b). Examples: Ee5, Nf3, Rd1. In the case of pawns, only the square of arrival is indicated. Examples: e5, d4, a5.


6.9 When a piece makes a capture, an x is inserted between (a) the first letter of the name of the piece in question and (b) the square of arrival. Examples: Bxe5,

Nxf3, Rxd1.
When a pawn makes a capture, the file of departure must be indicated, then an x, then the square of arrival. Examples: dxe5, gxf3, axb5.


6.10 If two identical pieces can move to the same square, the piece that is moved is indicated as follows:

1. If both pieces are on the same rank: by (a) the first letter of the name of the piece, (b) the file of the square of departure, and (c) the square of arrival.

2. If both pieces are on the same file: by (a) the first letter of the name of the piece, (b) the rank of the square of departure, and (c) the square of arrival.

3. If the pieces are on different ranks and files, method (1) is preferred.

In the case of capture, an x must be inserted between (b) and (c).

Examples:

There are two knights, on the squares g1 and e1, and one of them moves to the square f3: either Ngf3 or Nef3, as the case may be.

There are two knights, on the squares g5 and g1, and one of them moves to the square f3: either N5f3 or N1f3, as the case may be.

There are two knights, on the squares h2 and d4, and one of them moves to the square f3: either Nhf3 or Ndf3, as the case may be.

If a capture takes place on the square f3, the previous examples are changed by the insertion of an x: (1) either Ngxf3 or Nexf3, (2) either N5xf3 or N1xf3, (3) either Nhxf3 or Ndxf3, as the case may be.


6.11 If two pawns can capture the same piece or pawn of the opponent, the pawn that is moved is indicated by (a) the letter of the file of departure, (b) an x, (c) the square of arrival. Example: If there are white pawns on squares c4 and e4 and a black pawn or piece on the square d5, the notation for White's move is either cxd5 or exd5, as the case may be.

6.12 In the case of the promotion of a pawn, the actual pawn move is indicated, followed immediately by the first letter of the new piece (General). Examples: b7-a8G.

6.13 The offer of a draw shall be marked as (=).

Essential abbreviations:

x captures

+ check

++ or # checkmate

How to play Myanmar Traditional Chess (3)

Chapter 3: The moves of the pieces


3.1 It is not permitted to move a piece to a square occupied by a piece of the same colour.


3.2 If a piece moves to a square occupied by an opponent's piece the latter is captured and removed from the chessboard as part of the same move. A piece is said to attack an opponent's piece if the piece could make a capture on that square according to Articles 3.4 to 3.9.


3.3 A piece is considered to attack a square, even if such a piece is constrained from moving to that square because it would then leave or place the king of its own colour under attack.


3.4 The general may move to adjoining diagonal square. It means that the most squares to choose for moving the general is only four.




3.5 The rook may move to any square along the file or the rank on which it stands.




3.6 The elephant may move to any adjoining diagonal squares and front square. It means that the most squares to choose for moving the elephant is only five.




3.7 When making these moves, the general, rook or elephant may not move over any intervening pieces.


3.8 The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal.




3.9 a. The pawn may move forward to the unoccupied square immediately in front of it on the same file, or

b. the pawn may move to a square occupied by an opponent's piece, which is diagonally in front of it on an adjacent file, capturing that piece.



c. Promotion

c.1 When a pawn reaches one of the promotion squares, the diagonal squares of the opponent side, it can be exchanged for a general of the same colour provided the general of the same colour no longer exists on the board. The existence of the two generals of the same colour is not allowed. This exchange of a pawn for general is called 'promotion'.



Promotion squares for red pawns



Promotion squares for black pawns


c.2 The promotion can be made right on the promotion square on which the pawn stands or one of the four adjoining diagonal squares.




c.3 Even a pawn is qualified to be promoted, the promotion is not allowed at once just after reaching the promotion square. It can get the promotion on the next move or later of the same player.


c.4 The promotion shall not be made in the direct-attacking position to the opponent piece by newly-promoted general.


c.5 The promotion shall not be made in the check position to the opponent king by newly-promoted general or discovered check position by its rook.


c.6 When only a pawn is left on the board, the promotion can be made according to the player’s wish. He has the right to take the promotion after the removal of second last pawn as well as to take after moving the pawn or not to take the promotion.


c.7 When no other pieces but only a pawn is left on the board and it has no square to move and forming the stale-mate position, the player has the right not to take promotion and claim the draw. Then the game is decided as a draw. The opponent cannot force to take the promotion in order to avoid the stale-mate position.



3.10 The king can move to any adjoining square not attacked by one or more of the opponent's pieces.




3.11 The king is said to be 'in check' if it is attacked by one or more of the opponent's pieces, even if such pieces are constrained from moving to that square because they would then leave or place their own king in check. No piece can be moved that will either expose the king of the same colour to check or leave that king in check.